The API is the network endpoint in MSFS2020, that the SDK talks to, to transmit requests to and send responses back. It is a proxy for transforming your requests into a binary format (protocol) suitable, for MSFS2020 to receive, and to transform the responses back into data the client application can use. The SDK is the DLL provided to developers to embed in their own applications, to communicate with MSFS2020. Unfortunately, his original post is no longer on the forum, however, it does still exist in the web.archive site.Īrmed with this initial information, I plan to develop a proxy to capture comms to/from the API, possibly whilst capturing the actions being requested via the SDK.įor those who aren’t sure about the difference between the SImConnect SDK and the SimConnect API, let me explain. So, I did some more sniffing about this, in another forum (oh, the shame of it) and it looks like the author of jSimConnect has done exactly that. I’d love to see documentation relating to the API protocol
#Flight simulator x sdk update#
Having the ability to tally alter the world and how things work with a few commands is pretty awesome and it’s great that the new additions from the Service Pack update are so easy to get to grips with.Has anyone gotten SimConnect to repeatedly get data? It’s great being able to mess around with things like the weather, the terrain and the traffic in the world with just a few simple adjustments.
#Flight simulator x sdk how to#
I wish Microsoft would be more explicit about this and make it easier to find that information out because it took me quite a while to find the solution – thankfully Fly Away was extremely useful in that regard!Īt first I found the SDK updates to be very strange and didn’t really know what to do, after all it took me about a year of slow learning to finally understand how to use the SDK in the first place, but once I got the hang of the command-line interface for the majority of the SDKs provided I found it much easier to start making some changes and enjoying the little updates that have been added in recently.
#Flight simulator x sdk install#
I found installing the SDK to be really easy as well because I already had the Service Pack installed in the first place, but if you haven’t done that already then you need to install either the Service Pack download or the Acceleration pack before this download will work for you. It’s been a godsend being able to make all of my little tweaks to the world around me using the kit again. The SDK was rendered incompatible when I upgraded to Service Pack 2 though, but thankfully I found the Service Pack update for the SDK on here. However, I’m also a big fan of the editing side of things – even if I’m not great at it – and love to mess around with my own little tweaks and changes that I’ve learned to add in. However, one of the best parts of the simulator is without a doubt the fan-made modifications that add in new features, models and updates to the game – I love seeing such a great community spirit online and with the updates made to FSX in Service Pack 2 like online play I simply had to download it! One of the best things about FSX has been the amount of updates that have been released in the past – with a few main websites that I check, it’s been great getting all of the Microsoft-made content to keep the game fresh and alive. Is this version of the SDK required for Acceleration or only SP2? Ian Jones Sun, 16:08:41 GMT